#ifndef TEXTBOARD_H
#define TEXTBOARD_H

#include <BTextEdit>

using namespace BWE;

class TextBoard : public BTextEdit
{
public:
	TextBoard(BWidget* parent = 0);
	~TextBoard();

protected:
	virtual void styleEvent(const BEvent& event);
	virtual void freshEvent(const BEvent& event);
	virtual void paintEvent(const BEvent& event);

private:
	bool			_dirty;
};

#endif
